Most Mortem for Roxxout
-----------------------

I started this game because of my past love for the MorraffWare gem, Super
Blast.  Roxxout shares many similarities with it, and in fact can be
considered only a clone of it, with updated graphics.  Still though, have
to start somewhere, right?

Unlike any of my last projects, I spent quite a bit of time designing this
game, figuring out everything that I needed ahaid of time, and creating a
planned heirarchy of objects.  Although this changed quite a bit by the end
of it, I'm glad that I took these steps.  Without them, this project surely
would have fallen apart.  Learn from this, it's important.

The only thing I regret is my Manager function, which is a heavily hacked up
game engine that barely works and is responsable for much more than it should
be.  It not only keeps track of everything, but is responsable for drawng it
to the screen as well.

The levels aren't all done yet.  This is because level design is boring, and
not nearly as informative as coding is.  If you, or anybody else wants to
design one of the sets of levels, send it to me via Email.  It might just be
included in the next release.